Tag Archives: Er’mli


Process: Er’mli Colors and Final


I opted to go with a more painterly approach when finalizing the look for this character. The process began by taking the pencil sketch and applying a flat color approach, using Photoshop’s lasso tool. From there, I used a few custom Photoshop brushes to add in shading. Next, I applied a paper texture to give the robe a different material feel. I’ve used this technique plenty of times for illustrating background layouts, but this is the first time I’ve applied the same techniques towards character design. It was definitely an enjoyable experience, and I hope to create new character design […]

Process: Er’mli Silhouettes


Drawing from the outside allows me to focus on shape and overall proportions instead of sweating details. Drawing silhouettes is a very quick process, thanks to the symmetry tool in Autodesk Sketchbook. The symmetry tool is a good first start for playing with proportions and shape, but I don’t exclusively rely on it. (The drawings that it generates tend to be stiff and mechanical.) After a few warm-up symmetry sketches, I shift to working out character poses. It gives me an idea of how the character will move, and also allows me to think about the character’s attitude, by way […]

Mind-mapping as a Character Design Brainstorming Tool


Over the course of the next several blog posts, I’ll be sharing my process on how I personally approach character concept design. Constraints are important, and in this case, the constraint I’ve been given is the text description of a character obtained from Chaotic Shiny, a writing and gaming generator. Er’mli, the God of Wrath, is very beautiful, with copper skin, long, pale golden hair, and eyes the color of tree bark. He is very tall and broad-shouldered, and often looks sly. He usually wears formal attire dyed medium yellow and dark blue. He is also associated with water and […]