Design is an iterative process. It should be malleable. It should be fluid. Below is a composition, with three different “takes”. Initially, I started the first version as a quick painting demo in class.
I wanted to go back and ink it. The results, in my view, were too stiff and the poses were devoid of energy. I really didn’t like this version at all, but I liked the overall composition from the initial painted version. Not satisfied, I scrapped version 1 completely.
I restarted the illustration from scratch, exaggerating the character’s bodies and pushing their poses. As a result, I wound up with something I’m much more pleased with. Very rarely does a design come together on the first try. That’s why PLANNING is so important beforehand.