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Krishna M. Sadasivam creates custom comics and illustrations for organizations, magazines and companies. A champion of comics advocacy, Krishna speaks, blogs, and writes articles on illustration and sequential arts techniques and the importance of the comics medium in both education and brand awareness. His clients have included Microsoft, Mashable, Ultramatics, The Smithsonian Museum of Art, The Chai Company, Other World Computing and EE Times. Krishna's work has been featured on many notable websites, including TechCrunch, Gizmodo and CNET. His portfolio can be found at krishnadraws.com.

Doom Calling


Above are the inks for a warm-up sketch featuring the diabolical Dr. Doom. His costume, complete with mask and flowing cloak, have always had a ton of visual appeal for me. Below, more process work: -Krishna

Dr. Doom

Art: Bob and Baymax


No process work. Just feels. We finally saw Big Hero Six this morning, and I felt compelled to draw Baymax. I mean, how could I not? Here he is, with his hug buddy Bob, from my comic strip PC Weenies. -Krishna

bob_and_baymax

Process: Kung Fu meets Fu Manchu


I embarked on taking this composition in a more experimental direction. I wanted to mimic the old mis-registered prints from movie posters and wrap it up in a loving tribute to Shang-Chi, Master of Kung Fu. I wasn’t happy with the initial pencil rendering of Fu Manchu, so I scrapped it completely and started over again. After performing a grayscale test, I realized that what was missing was highlight values. So I added them in. Here’s the first pass grayscale test. And the second pass, with the highlights added around Shang’s muscles and face. Finally, here’s the finished piece.

Shang-Chi and Fu Manchu

Video: Drawing Exercises to Improve Line Confidence


I’m finally on the “Youtubes”, after a very long hiatus. This is the first of (I hope) many tutorial videos with a focus on cartooning and illustration. Let me know what you think, and what additional cartooning topics you’d like me to consider. -Krishna

Art: Bridge to Nowhere


This was another background design exercise using Photoshop and the lasso tool. It took me about 30 minutes to create the finished piece. And in the process, I developed a much better grasp of Photoshop’s mask tool. Experimentation is the key to learning! Monochrome version: Final version: -Krishna

Bridge to Nowhere

Process: Creature from the Black Lagoon


As a kid, I lived for “The Creature Double Feature”, a 4 hour block of horror movie programming on Channel 56 in Boston, Massachusetts. It was this program that introduced me to a myriad of horror characters, including the Mummy, Frankenstein, the Wolfman and, of course, the Creature from the Black Lagoon. Having never really drawn this character before, I was eager to sink my teeth into it. I wanted to something different with the composition. Instead of the Creature carrying off a helpless damsel in distress, I chose a different route altogether. Pencils for the creature and his gal, […]

Creature from the Black Lagoon

Haunted House: Box Art


The original box art: My take, with some noticeable tweaks to crop the image into a square. And a vintage “well used” version of the same cartridge box.

old_Atari_2600_Haunted_House_finished_boxart

Process: Pencils, Inks and Colors for Haunted House


The layout from my previous blog post was used as an underdrawing for my pencils. Pencils and inks were both created in Manga Studio. Colors and text were added in using Photoshop. It was important for me to pick a typeface that would add context to the game. I needed a typeface that would evoke the feeling of “Haunted House”. Using size and line height, I modified the “House” text to keep it aligned with the word “Haunted” above it. The red rings were added at the very end to reinforce the focal point and create movement around the composition. […]

Haunted House

Process: Haunted House: Mind Map and Composition Layout Planning


Imagine that Atari was bringing back the classic 2600 console, with a retro format (cartridges) but enhanced graphics and gameplay. That’s the premise for a project I assigned to my Concept Art and Design class this quarter. Each student was randomly assigned one of 18 classic Atari 2600 games. I opted to participate in this activity with my students, selecting Haunted House from the draw. First off, here is the original box art. As was the practice that time, the cover art was a very broad design meant to evoke what the game *should* have been like. Given the limited […]

hh_1_concept