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Krishna M. Sadasivam creates custom comics and illustrations for organizations, magazines and companies. A champion of comics advocacy, Krishna speaks, blogs, and writes articles on illustration and sequential arts techniques and the importance of the comics medium in both education and brand awareness. His clients have included Microsoft, Mashable, Ultramatics, The Smithsonian Museum of Art, The Chai Company, Other World Computing and EE Times. Krishna's work has been featured on many notable websites, including TechCrunch, Gizmodo and CNET. His portfolio can be found at krishnadraws.com.

Process: The Ghost Who Eats


What started out as a quick sketch of an overweight Phantom… …developed into a visual narrative with the character. Adding some context, acting and an interesting or humorous situation can breathe life and interest into a character design. Give your character purpose and intent, don’t just have them stand or sit “normally”. Think about who your character is and what makes them tick. What do they want? What do they fear? How do they react in certain situations? I find it useful to map characters onto people that I’ve come into contact with – whether it’s a person I see […]

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Process: Modern Day Medusa


This evening, as a wind-down sketch, I drew a modern spin on the classic Greek villainess Medusa. A modern day interpretation of the pantheon of of Greek gods is something I would like to tackle soon. Pencils: Inks over pencils: Inks by themselves: Final!

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Space Riders


This evening I drew a character named Mono, from the upcoming Space Riders comic book, published by Black Mask Studios. Space Riders is written by Fabian Rangel Jr. with art by Alexis Ziritt (who, by amazing coincidence, happens to be a friend and former student of mine). Advanced reviews says that the book is “f’in sublime”. Run out and pre-order this book at your favorite local comic shop. You won’t regret it. -Krishna

Mono: Space Riders

Process: Er’mli Colors and Final


I opted to go with a more painterly approach when finalizing the look for this character. The process began by taking the pencil sketch and applying a flat color approach, using Photoshop’s lasso tool. From there, I used a few custom Photoshop brushes to add in shading. Next, I applied a paper texture to give the robe a different material feel. I’ve used this technique plenty of times for illustrating background layouts, but this is the first time I’ve applied the same techniques towards character design. It was definitely an enjoyable experience, and I hope to create new character design […]

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Process: Another Egyptian Interior: Color Flats and Final


I wrapped up another ancient Egyptian background this evening. I debated as to whether or not to leave the broken pot from the pencils (below) in the final piece. In the end, I decided against it because it would draw too much attention from the eerie mood I am trying to establish. Is an illustration ever “complete”? For me, it is. Onward to the next adventure!

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Process: Egyptian Interiors: Color Flats and Final


I’m reading a book on Maurice Noble, the famed background layout artist whose work at Disney and Warner Bros. are the stuff of legend. Mr. Noble’s background designs are brilliant, and I have a lot to learn from studying his work. Though I work digitally, I approach background design from a painting perspective. I prefer the minimalistic, stylized look as opposed to photorealistic rendering. I prefer to let shapes, not lines, dictate the environment. Below are the color flats for one of the Egyptian backgrounds I was working on earlier this week. Using the pencil sketch, I establish a base […]

The Mummy in the Tomb

Process: Er’mli Rough Pencils


Working from the silhouettes I developed last week, I expanded upon a few of them to arrive at the rough pencil drawings you see below. The description of forest shrines led me towards looking at robes of the Far East for the character’s outfit. Er’mli is stated to be a God, donned in formal attire, so the long flowing robe makes a good fit, I think. My research of Mu (referenced as Er’mli’s father in the text description of the character) led me to incorporate the Chinese symbol of “Mu” into the character’s robe. In each of the designs, I […]

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Process: Egyptian Interior Pencils


A week back, I documented my thumbnail process for an Egyptian tomb interior. This week, I selected two of the thumbnail images and developed them further. During this phase of the process, I add more details, including elements of a visual narrative. Basic shading was added to give the illustrations more clarity and depth.

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Process: Wooden Truck


One of the first assignments in my Character and Object Design course is the Wooden Vehicle Project. The purpose of this project is to give the students the opportunity to visualize and draw objects as three dimensional structures. Using a wooden vehicle of their choice, students work from a 3/4 front or 3/4 back view of their reference photo. The goal of this exercise isn’t to copy the photo – but to use it as a guide for establishing proportions. Students are asked to show their process work from beginning to end. Often times, when time allows, I like to […]

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